When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that’s how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

Another half: the 40,000 tiny PlayStation symbols you’ll feel when you choose up the PS5’s new gamepad. As an Easter egg for its followers, the corporate determined to use a microtexture to the DualSense controller’s whole decrease shell that makes it Sony’s most grippable gamepad but, due to the hundreds upon hundreds of tiny squares, triangles, circles and crosses actually at your fingertips.

How Sony’s PS5 designers turned PlayStation into something you can feel

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

The similar picture, zoomed in. Slide the divider to the left to see extra of the PlayStation symbols shut up.
Photo by Vjeran Pavic / The Verge

Sony hasn’t beforehand spoken about how it did this, what number of there are, or how giant the symbols really get, however we’ve got these solutions at this time — together with behind-the-scenes images and particulars from Sony’s Yujin Morisawa and Takeshi Igarashi, the chief designers behind the PS5 and the DualSense respectively. (We even borrowed a elaborate industrial microscope so you can see how the symbols search for shut.)

Perhaps probably the most placing half, as you’ll see in photographs above and under: these tiny symbols are stacked on prime of one another, jutting out in three dimensions. They’re not a single, evenly-spaced layer in any respect, just like the tiny dots you would possibly bear in mind on Sony’s DualShock 4 from 2013. They look random, virtually natural — which is likely to be as a result of all the design was sketched out by hand.

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

A research of assorted microtexture sketches.
Image by Sony Interactive Entertainment

And not only one sketch. Morisawa, the Senior Art Director of Sony’s Design Center Product Design Group, explains that quite a lot of designs have been hand-crafted, digitized, mocked up, utilized to precise prototype gamepads, and examined time and again till the groups discovered the steadiness they needed: handsome, textured sufficient to be snug and non-slip, however not so sandpaper-rough that it’d harm your palms over a prolonged gaming session.

While designers might simply place the digital model of the feel wherever they needed in Sony’s CAD packages, Morisawa says that bodily evaluating and testing completely different prototypes was key: “While it takes a considerable amount of time to create a prototype, the ‘go/no-go’ judgment of a product is determined the moment you see it and touch it,” he advised us by e mail.

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

A comparability of various microtexture variations for molding — together with the PS4’s stipple texture at decrease proper.
Image by Sony Interactive Entertainment

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

Testing 4 completely different peak variations of the identical sample.
Image by Sony Interactive Entertainment

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

An precise molded plate, to verify the feel works and stays constant.
Image by Sony Interactive Entertainment

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

The layers coming collectively, digitally, as they’ll seem on the interior lip of the PS5 console.
Image by Sony Interactive Entertainment

Figuring out the right heights of the symbols was quite a lot of work all by itself, as you can see in a few of Sony’s behind-the-scenes images. In the tip, they settled on two layers — one roughly 15 microns tall, and one other 30 microns tall, in accordance with measurements we made with a Nikon LV100 microscope.

A microscope photo of the DualShock 4’s texture shows overlapping square, triangle, circle and cross symbols

The bigger symbols are roughly half a millimeter extensive, and the higher layer are simply 30 microns (three hundredths of a millimeter) tall.
Photo by The Verge

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

One draw back of the feel: it picks up filth extraordinarily simply and doesn’t wish to let go.
Photo by The Verge

Actually making use of the symbols to the DualSense gamepad was the straightforward half — as a result of they’re not utilized in any respect. Each and each a type of 40,000 symbols is a part of the controller’s shell, created when beads of molten ABS plastic are squeezed into tiny laser-cut crevices throughout the usual injection-molding course of.

The trick is having the correct tools to make that mould. To create such exact shapes throughout a whole three-dimensional curved floor, meant to suit into your palms, lasers got here in useful. Specifically, a high-end, multi-axis laser engraving machine that Igarashi says is “hard to come by.” The upshot? Because it’s a part of the mould, the feel you’ll feel on the PS5’s controller is similar precise one each different proprietor will.

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

A ultimate CAD render test for the PS5 Media Remote’s grip.
Image by Sony Interactive Entertainment

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

A texture placement test for the Pulse 3D wi-fi headset.
Image by Sony Interactive Entertainment

Sony’s PlayStation controller has arguably outlined a long time of gamepads, so it was no shock when, for example, Google’s Stadia Controller got here with the identical type of stippled texture that Sony launched with the DualShock 4 in 2013. But this time round, Sony’s microtexture isn’t simply to your palms; the barely-there PlayStation symbols are a part of the PS5 expertise wherever you’d suppose to look. You’ll discover them on each of the PS5 console’s facet panels, on the interior lip. They adorn the grips of the PS5’s non-obligatory media distant, the DualSense charging station, the PS5 digicam, and Sony’s Pulse 3D wi-fi headset, too.

They even seem inside not less than one recreation: Astro’s Playroom, the must-play PS5 pack-in, prominently makes use of the feel on quite a few flooring and partitions. It is smart. Not solely is Astro a celebration of the corporate’s historical past in gaming, it’s chock-full of PlayStation easter eggs together with a number of that poke good-natured enjoyable at Sony itself.

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

Poking enjoyable at Sony’s use of the Spider-Man font for its authentic PS3.

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

The “serial numbers” of Astro’s devices pay homage to key Sony figures like Shuhei Yoshida.

In the PS3 period, Sony typically felt smug, somewhat too certain followers would lap up no matter it needed to provide — $599 consoles that includes large enemy crabs, proprietary discs and reminiscence sticks for its bold portables, a Smash Bros. competitor with out sufficient beloved online game franchises to again it up — however PlayStation has not solely earned a great deal of goodwill since then, it’s turn out to be extra self-aware. If the corporate can keep that manner all through the PS5’s lifecycle (and, you know, let individuals really purchase one), I’ve little doubt it’ll be a winner.

When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is something you can’t see — you need to contact. Part of that's how the superb DualSense controller’s intelligent motorized triggers and intensely exact vibrations can recreate the crunching sensation of strutting throughout a sandy seaside or the pitter-patter of rain.

Photo by Vjeran Pavic / The Verge